- Aimbot
- Enable
- Aimbot Key, Smooth (1–30), Deadzone (0–10)
- Aim Type: Memory Aim, Magic Bullet
- Prediction
- Prediction Dot, size (1–12), color, Distance / Time
- Only Visible
- FOV, radius (0–300), color
- Target Line, color, Target Info
- No Recoil
- No Sway
- Hitbox: Head, Body, Left, Right, Legs
- Mortar
- Show Mortar Prediction
- Mortar Target: Players, Vehicles, Both
- Mortar Distance: 50–1000 m
- Visuals
- Players
- Enable
- Team Check
- Visible Check, Per Bone, Invisible color
- Render Distance: 10–450 m
- Skeleton, color, thickness (0.5–5)
- Head Dot, size (0.5–1.5)
- Box. Types: Full, Corners, Dashed, Rounded, 3D. Color, Invisible Color, Fill, Fill Color, Outline, thickness (0.5–5), Width Ratio (0.35–1.2). Rounded: Rounding (0–20). Dashed: Dash Length (2–20), Dash Gap (1–15)
- Username, color, position Above or Below, Disable When Scoped
- Held Item, color, position, Weapon Level, Disable When Scoped
- Loadout Price, color, position, Short Format
- Distance, color, position, Distance With Name, Disable When Scoped
- Health Bar. Position: Left, Right, Top, Bottom. Background, Color By Value, High / Medium / Low, Back Color, width (1–10), offset (0–10)
- Armor Bar. Position, Background, color, Back Color, width, offset
- Snaplines. Color, origin Center, Top, or Bottom
- Faction Icon
- Faction Name
- Icon
- Debug Geometry, range 30–400 m
- Latency Overlay
- Local
- Bullet Tracers. RGB / gradient, or a fixed color
- OOF Arrows
- Chams
- Player Chams. Through Walls, Wireframe, material: Glow Blue, Glass, Glass Master, Translucent, Window Glass, White Glass, Adrenaline, Neon Reticle, Soft Reticle, Glass, Flat Colour, Emissive, Weapon Laser
- Weapon Chams. Wireframe, material: Purple, Teal, Adrenaline, Neon Reticle, Soft Reticle, Glow Blue, Orange, Red, Crimson, Pool Blue, Yellow, Amber, White, Chrome, Black, Glass, Green Dot, Red Dot
- Hand Chams. Wireframe, same materials as Weapon except Green Dot and Red Dot
- World
- Vehicles
- Vehicles, color, Occupied Only, Disable When Scoped
- Chams, Through Walls, Wireframe, player materials
- Distance: 10–2000 m
- Faction Check
- Types: Bobcat, Dune Buggy, Kodiak, Kodiak [Pickup], Kodiak [M249], Humvee, Humvee [M249], Humvee [Minigun], Ural, Ural Defender, Ural Defender [M249], Wolf-110, Wolf-110 [M2 Browning], SPH-2, L2A6, M113 APC SV, Flakpanzer Gepard, T-72B3, MH-6, AH-6M [Miniguns], Z20 Lakota, Z20 Lakota [Miniguns], AH-6R [Rockets], Havoc
- Name, Distance, Passengers, Parts, Icon, Health Bar, Faction Icon, Faction Name
- Structures
- Structures, color, Name, Distance, Icon, Health Bar, Faction Icon, Faction Name, Disable When Scoped
- Chams, Through Walls, Wireframe, player materials
- Distance: 10–2000 m
- Faction Check
- Types: Talon 9K-SAM, Vanguard CIWS, L81 Mortar, Loudspeaker, Stingray, MG Nest
- FOB, color, distance (50–3000), Name, Distance, Details, Bars, Faction Icon, Faction Name, Faction Check
- FOB Supplies, color, distance (20–1500)
- Hot Zone Magnets, color, distance (50–3000), Reward Range
- Backpacks
- Backpacks, color, Disable When Scoped
- Distance: 10–1000 m
- Name, Distance
- Objects
- Mines, color, distance 10–500
- C4, color, distance 10–500
- Grenades, color, distance 10–400
- Ground Items, color, distance 5–300
- Distance, Details, Faction Icon, Faction Name, Faction Check
- Misc
- Tweaks
- Better Visibility. Unlit (no lighting), Wireframe (see-through)
- Exploits
- Spectate, key
- Free Cam, key
- Radar
- Radar. Size 50–300, Pos X, Pos Y, Faction Check
- Settings
- General
- Accent Color
- Font Size: Small, Medium, Big
- Load, Save, Open Configs
- Reset Cache