- Aimbot
- Enable
- Aimbot Key
- Smooth (1–30)
- Deadzone (0–10)
- Max Hz (30–240)
- Prediction
- Only Visible
- FOV
- Radius (0–300)
- Color
- Target Line
- Color
- Target Info
- Target Bone: Head, Neck, Chest, Pelvis
- Random Bone
- Curvature
- Curve Strength (0–1)
- Sway
- Speed (0–2)
- Amount (0–1)
- Humanizer
- Jitter Pitch (0–2)
- Jitter Yaw (0–2)
- Sens Safety
- Max Deg/Upd (0.5–10)
- ARC
- Enable
- Aimbot Key
- Smooth (1–20)
- Distance (50–500)
- Max Hz (30–240)
- Only Visible
- Prediction
- Weakspot Mode
- FOV
- Radius (10–500)
- Color
- Relative Key
- Target Line
- Color
- Target Info
- Target Lock
- Visuals
- Players
- Enable
- Render Distance (10–450 m)
- Skeleton
- Color
- Thickness (0.5–5)
- Head Dot
- Color
- Show Teammates
- Color
- Box
- Box Type: Full, Corners, Dashed, Rounded
- Color
- Fill
- Fill Color
- Outline
- Thickness (0.5–5)
- Width Ratio (0.35–1.2)
- Rounding (0–20, Rounded only)
- Dash Length (2–20, Dashed only)
- Dash Gap (1–15, Dashed only)
- Username
- Color
- Position: Above, Below
- Disable When Scoped
- Held Item
- Color
- Position: Above, Below
- Weapon Level
- Weapon Price
- Disable When Scoped
- Visible Check
- Invisible Color
- Per Bone
- Distance
- Color
- Position: Above, Below
- Distance With Name
- Disable When Scoped
- Health Bar
- Position: Left, Right, Top, Bottom
- Background
- Color By Value
- High, Medium, Low, Back Color
- Width (1–10)
- Offset (0–10)
- Armor Bar
- Position: Left, Right, Top, Bottom
- Background
- Color
- Back Color
- Width (1–10)
- Offset (0–10)
- Snaplines
- Color
- Snapline Type: Center, Top, Bottom
- Ammo Count
- Color
- Disable When Scoped
- Player Flags
- Color
- Flags Filter: Aiming, Sprinting, Dodge, Jumping, Reloading, Firing, Crouched, Prone
- Disable When Scoped
- Squad
- Color
- Position: Above, Below
- Debug Geometry
- Range (30–400 m)
- Local
- OOF Arrows
- Chams
- Player Chams
- Through Walls
- Wireframe
- Material: Red Emissive, Weapon Light, Railgun Light, Headlight, Character, Blue, Red, Yellow, Emissive, Emissive Overlay, Debug Mesh, Cloak, Preview, Arc Preview, Drone Laser, Jet, Blue Preview
- World
- Items
- Enable
- Disable When Scoped
- Ground Items
- Color
- Disable When Scoped
- Distance (5–300)
- Bounds
- Color
- Price Filter
- Policy: Min Price, Max Price
- Min Price (0–50000)
- Types: Weapon, Ammo, Armor, Helmet, Backpack, Medical, Food, Drink, Grenade, Mine, Trap, Key, Mod, Material, Quest, Misc, Attachment, Gadget, Melee, Tool, Currency, Consumable
- Name
- Distance
- Amount
- Weight
- Price
- Icon
- FOV Stacking
- Angle (1–30)
- Min Distance (10–200)
- ARCs
- ARCs
- Color
- Disable When Scoped
- Show Destroyed
- Distance (10–2000)
- Types: Wasp, Hornet, Tick, Turret, Bastion, Rocketeer, Fireball, Pop, Leaper, Spotter, Bombardier, Surveyor, Snitch, Shredder, The Queen, Sentinel, Matriarch, Firefly, Comet, Vaporizer, Arc Assessor
- Distance
- Health Bar
- Objects
- Grenades
- Color
- Distance (10–400)
- Disable When Scoped
- Mines
- Color
- Distance (10–500)
- Disable When Scoped
- Traps
- Color
- Distance (10–500)
- Disable When Scoped
- Corpses
- Color
- Distance (10–1000)
- Icon
- Disable When Scoped
- Raider Cache
- Color
- Distance (10–1000)
- Disable When Scoped
- Arc Probes
- Color
- Distance (10–1000)
- Disable When Scoped
- Name
- Distance
- Objectives
- Containers
- Color
- Icon
- Show Opened
- Distance (10–2000)
- Types: Ammo Box, Android Container, Antenna Set, Backpack, Bus, Cabinet, Car, Cart Shelf Drawer, Center Bench, Closet, Coms Console, Computer, Console, Container, Crate, Cupboard Drawer, Desk, Desk Drawer, Drawer Shelf, Drawers, Dumpster, Electrical Cabinet, Freezer, Fridge, Fruit Basket, Fuse Box, Generator, Grenade Box, Information Terminal, Kitchen Bench, Kitchen Cupboard, Locker, Machine, Machine Panel, Medical Bag, Medical Drawer, Medical Locker, Museum Crate, Refrigerator, Rocket Parts, Rover, Security Camera, Seed Box, Seed Console, Server, Shelf Drawer, Solar Panel Hatch, Street Sweeper, Suitcase, Support Structure, Tool Trolley, Trailer Compressor, Trash Bin, Trashcan, Truck Scanner, TV Unit, Utility Truck, Wall Cabinet, Wall Panel, Wasabi Panel, Weapon Case, Workbench
- Salvage
- Color
- Icon
- Distance (10–2000)
- Types: Agave, Apricot, Fertilizer, Great Mullein, Lemon, Moss Rock, Mushroom, Mushroom Cluster, Olive
- Extractions
- Color
- Icon
- Time Left
- States: Dormant, Disabled, Closed, Closing, Requested, Arriving, Ready, State Max, Unknown
- Item API: Start, Stop
- Misc
- Tweaks
- View Mode: Off, Fullbright, Night, No Fog
- Flashlight Color
- Color
- Combat Mode Key
- Exploits
- FOV Changer
- FOV (0–130)
- Zoom
- Zoom Key
- Radar
- Radar
- Radar Size (50–300)
- Pos X (0–1920)
- Pos Y (0–1080)
- Player List
- Width (180–400)
- Pos X (0–1920)
- Pos Y (0–1080)
- Settings
- Accent Color
- Font Size: Small, Medium, Big
- Load
- Save
- Open Configs
- Reset Cache